<body>
All classes related to rooms in the game world and the testing of those classes. 
<br />
A Room is a general portion of the game world through which the player may move.
This basic Room class will serve as the parent for several different categories of rooms
such as indoor and outdoor that will possess vastly different characteristics.
For example, the description for outdoor rooms will depend on whether the protagonist
is carrying an umbrella, and all rooms in Peterson Hall (the ICS building) will have a unique
style (at least, insofar as it is possible to have a distinct appearance in a text-based game).
<br />
Direction specifies the different compass directions as well as movement up and down.
</body>